Flames and Steel: Optional Units

Optional Units

Players or map designers should feel free to add some or all of the below optional units as they see fit.

Hardened infantry (all nations)

  • Land combat value: 2
  • Hitpoints: 3
  • Movement: 1
  • Cost: Regular infantry can become hardened through combat. After a combat is over, count the number of enemy infantry killed. For each kill, one of your regular infantry that participated in combat becomes a hardened infantry.
If hardened infantry are in the game, Germany receives the Blood and Iron national attribute:

Blood and Iron. For each enemy infantry killed in combat, two of your own infantry become hardened.

Germany’s Prussian military tradition attribute causes its hardened infantry to have a land combat value of 4, and 5 hitpoints.

Anti-aircraft gun. A type of artillery. May be produced by all nations.
  • Land combat value: 2
  • Air combat value: 2
  • Hitpoints: 1
  • Movement: 1
  • Cost: 6 PUs
  • Special: participates in the dogfight phase of combat
  • Size: small
Torpedo bomber. May be produced by all nations except China.
  • Air combat value: 2
  • Land combat value: 2
  • Naval combat value: 4
  • Hitpoints: 4
  • Movement: 4
  • Cost: 12
  • Can land on aircraft carriers
With torpedo bombers in the game, Japan’s "Kate" technology no longer affects its dive bombers. Instead, its Kate technology causes its torpedo bombers to have a naval combat value of 5, and 5 hitpoints. Japan and the U.S. may research the improved torpedo bomber tech. (TBF Avenger for the U.S., Nakajima B6N Tenzan "Jill" for the Japanese.) That tech causes the torpedo bombers of the two nations to have the following traits:

Improved torpedo bomber  (U.S. and Japan)
  • Air combat value: 3
  • Land combat value: 2
  • Naval combat value: 5
  • Hitpoints: 5
  • Movement: 4
  • Cost: 12
  • Can land on aircraft carriers

The improved torpedo bomber tech may not be researched before round 6 (for Japan) or round 4 (for the U.S.). Its cost is 10 RPs, plus 2 PUs per torpedo bomber on the game board. 

Stealth bomber (Horten Ho-IX. Germany only, must research relevant tech first.)

  • Air combat value: 7
  • Land combat value: 2
  • Naval combat value: 2
  • Strategic bombing value: 2 PUs. In addition, this unit rolls a die while on strategic bombing raids. On a roll of 1 - 3, the territory being bombed experiences a 1 PU permanent income reduction. 
  • Movement: 6
  • Hitpoints: 9
  • Cost: 10

To build stealth bombers, Germany must first research the stealth bomber tech. 

Stealth bomber. (Horten Ho-IX. May not be researched until round 4, and you must research jet technology first.) Germany may now build stealth bombers. Cost of the tech: 5 RPs.

With the stealth bomber tech present in the game, Germany’s improved jet technology, in addition to its usual benefits, causes the following improvement to stealth bombers: Stealth bombers have an air combat value of 9, and have 10 hitpoints.

Medium bomber (all nations except China)

  • Air combat value: 1
  • Land combat value: 2
  • Naval combat value: 2
  • Strategic bombing value: 2. While on strategic bombing raids, each bomber rolls a die. On a roll of 1 - 3, the bombed territory experiences a permanent income reduction of 1 PU.
  • Hitpoints: 4
  • Movement: 6
  • Cost: 12
With the inclusion of the medium bomber, strategic bombers now have a range of 8. (Or 10 with the U.S.’s long-range aircraft technology or Superfortress tech; or 12 if the U.S. has both techs.) Medium bombers are two-engined aircraft, and cannot land on aircraft carriers.

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