Flames and Steel: Collect Income/Diplomacy

Collect Income/Diplomacy

Collect Income

To complete your turn, collect the PU value of all the territories owned by your nation at the end of your turn, minus the production penalty for that nation on that round. For example, the U.S.’s production penalty on round 2 is 30 PUs. If it had 135 PUs worth of territory under its control, it would collect a net income of 105 PUs. You also collect manpower points from territories that you control, assuming that your nation was the original owner of those territories. Example: Baltic States begins the game under Germany’s control. Only Germany can collect manpower points from Baltic States.

Transportation of materials

Some territories are associated with convoy zones. To collect income from the territory, you must control the territory, and you must have a transport in the (typically) adjacent convoy zone. There are cases in which territories might be associated with non-adjacent convoy zones--for instance, a territory in inland Africa might be associated with the convoy zone of a nearby coastal African territory. To collect income from such inland, convoy-based territories, you must control the inland territory itself, the costal territory adjacent to the convoy zone, and you must have a transport in the convoy zone. All island territories (except Britain and Japan) are associated with convoy zones, as are Norway, Alaska, Mexico, and sub-Saharan Africa (except for South Africa). The Panama territory is associated with two convoy zones; and the American player must have transports in each zone in order to collect income from Panama.

Transportation of food 

Some nations lack adequate farmland with which to feed themselves, and rely on external food shipments. Transports are required to be in specific locations to provide those shipments. The absence of those transports causes starvation, resulting in a permanent reduction in the starved territory’s PU value. Each round that a food convoy transport is missing, the starved territory’s value declines by 1 PU. Each food convoy is associated with a maximum number of starvations. Once that maximum number has been reached, the absence of the food convoy is no longer a problem. The area’s population is now small enough to be supported by locally grown food.

Germany: 1 transport off the north coast of Brazil (3 starvations maximum). 2 transports off the west coast of Western Europe (10 starvations maximum). Area affected by starvation: any German-held European territory, or any territory originally owned by the Soviet Union. Germany chooses which territory or territories receive the starvation. Germany cannot allocate starvation to a territory if doing so would cause it to fall below 1 PU in income.

Japan: 1 transport off the east coast of Japan (5 starvations maximum). Area affected by starvation: Japanese homeland (Tokyo).

U.K. 1 transport to the northwest of Britain; in the sea zone with Greenland (4 starvations maximum). Area affected by starvation: British homeland (London).

Nations do not share PUs with each other except through lend lease (described above). Normally, a player is not allowed to move land units into a territory owned by an ally, and is not allowed to end his or her aircraft’s movement on an ally’s soil. Exception: American and British land and air units are allowed on each other’s territory. 

You and your allies may share the same sea zone. However, you are not allowed to use an ally’s transports, nor are you allowed to land planes on an ally’s aircraft carrier.

Liberation: teams may liberate each other’s territories. For example, Germany has lost the Ukraine to the Soviet Union. Japanese soldiers arrive to liberate the Ukraine from Soviet control. The Ukraine is now part of Germany. However, with the exception of British and Americans, it is illegal to mix land forces from multiple nations. Therefore, no German units will be allowed onto the Ukraine until Japanese units have vacated it. 

The Soviet Union does not liberate its allies’ territories. Instead, any territory conquered by the Soviets is simply added to the Soviet Union. Example: Germany has taken Persia from the British. The Soviet player takes Persia from Germany, which becomes part of the Soviet Union. Territories that once provided manpower points to non-Soviet Allies do not provide manpower points to the Soviet Union. 

However, if a territory begins the game under Soviet control, and if a non-Soviet Ally retakes that territory from the Axis, the territory becomes Soviet. For example, Germany takes Archangel from the Soviet Union. Britain takes Archangel from Germany. Archangel is once again Soviet.

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